Houdini Animation

Houdini Animation and VFX

This project was initially met to experiment with rigid body mechanics and wall destruction using Houdini, focusing on material and impact. The glass wall in this project shows this where the glass shatters and falls apart. Then I decided to animate something breaking the wall so I found a rig by Ray Alez, and worked on making the character shoot at the wall and finally throw their empty magazine. The main goal of the animation part of this project was mainly to just have experience in Houdini using rigs and constraints and the workflow therein.
human animation rig Ray Alez found: https://www.orbolt.com/asset/lplvlsl::human_animation_rig